
The abundance of offensive and defensive options of the Demon Hunter may seem inviting to some, but daunting to others. Like Hatred, it also refills naturally, albeit at a much slower rate. The Discipline resource is primarily used for defensive techniques, such as physical traps that hurt and deter enemies or abilities that increase mobility and evasion. The Hatred meter refills itself over time, but each successful standard attack will contribute much more.įor Demon Hunter warriors, Hatred that remains unchecked will lead foolhardy decisions that will place them in unnecessary danger, so the good Demon Hunter tries to provide balance through Discipline. Early Hatred-based skills include “Impale,” a throwing knife technique that inflicts great damage on a single target, and “Rapid Fire,” a technique that fires shots out of your bow like a Gatling gun at a nominal cost per shot. Hatred is the fuel required for some of the Demon Hunter’s more destructive attacks. The red resource meter on the left is for Hatred, and the blue resource meter on the right is for Discipline.


The Demon Hunter’s source of power comes from the internal control and mastery of two seemingly opposing forces, which means that it is the only class in the game to have not one, but two resource meters. Just like the Rogues and Amazons of yesteryear, Demon Hunters represent something of a compromise between the brute physical force of the Barbarian and the strategic subtlety associated with magic-based classes. However, Demon Hunters are not restricted to just physical skills, as they also utilize what is known as “Shadow Magic” to enhance their self-preservation and stealth. For the most part, the majority of Demon Hunter tactics involve doing one of two things: slowing down the enemy or getting the heck away. With their arrows and bolts, early standard attacks include ricochet shots that bounce off numerous targets and chain shots that link two enemies together, effectively slowing them down.

The majority of this character’s arsenal mostly consists of tricks and creative manipulation of weaponry to get the job done. Their dexterity allows them to utilize tricky range weapons like bows and crossbows, while their agility allows them to dodge attacks and evade entrapment. Those who feel a certain degree of kinship to the sniper’s creed of self-preservation through guerilla warfare will probably gravitate towards Diablo III’s new Demon Hunter class, which relies primarily on cunning, dexterity, and mobility to see them through the toughest of dungeons.Īs the spiritual successor to the Rogue of Diablo and the Amazon of Diablo II, the Demon Hunter is gifted with improved physical dexterity and agility as primary attributes.
